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When a job can’t be assigned during route optimization, understanding why can help fixing the problem. Until now, our API returned only the single most likely reason. Sometimes that was misleading since it did not show the full picture. Consider this scenario: You set up a sequence relation requiring job A to be delivered before […]
Suppose you have a fleet of 5 drivers and 50 delivery stops. You want each driver to have a fair share of work — not one driver working 10 hours while another finishes in 2. Until now, you could use min-max to minimize the longest route. But min-max only cares about the maximum — it […]
When optimizing delivery routes, not all time spent at a stop is the same. Over the years, we’ve added several timing parameters to model real-world scenarios more accurately. With our latest addition, setup_time, we now cover another common case: fixed overhead when arriving at a location. The Timeline at a Stop Let me walk through […]
For a decade, I’ve wanted to build a simple game that shows why the Traveling Salesman Problem is fun to work on. Something I could pull up at a party when someone asks “so what does your company actually do?” Something my kids could play and understand why dad stares at vehicle routing problems all […]
We have released version 11 of GraphHopper, the flexible and fast open source routing engine for OpenStreetMap. Read more about it on GitHub or try GraphHopper Maps. The following contributors worked on over 45 pull requests and many more smaller changes: michaz, easbar, otbutz, karussell, ratrun, OlafFlebbeBosch, tyrasd, james-willis, caspg, vasilybels, OsamaAlmaani, binora Thanks a […]
We have released version 10 of GraphHopper, the flexible and fast open source routing engine for OpenStreetMap. Read more about it on GitHub, try GraphHopper Maps and read on to find out what’s new. The following contributors worked on over 40 pull requests and many more smaller changes: easbar, karussell, michaz, ratrun, otbutz, samruston, OlafFlebbeBosch, […]